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Job Location | Bangalore |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | IT - Software |
Functional Area | General / Other Software |
EmploymentType | Full-time |
The Company:BYJU S (www.byjus.com) is the world s most valuable Indian multination education company, headquartered in Bangalore. The creator of India s most loved school learning app which offers highly adaptive, engaging and effective learning programs for students in classes 1-12 (K-12) and competitive exams like JEE, NEET, CAT and IAS.BYJU S -The Learning App, our flagship product, for classes 4-12 was launched in 2015. Today, the app has over 70 million registered students and 4.5 million annual paid subscriptions. With an average time of more than 1 hour being spent by a student on the app every day from 1700+ cities, the app is creating a whole new way of learning through visual lessons. Disney BYJU S Early Learn App was launched in June 2019, a special offering from BYJUS for students in classes 1-3 featuring Disney s timeliness characters. In early 2019, BYJU S also acquired Osmo, a Palo Alto-based maker of educational games to transform the whole offline to the online learning experience. Delivering a world-class learning experience, programs from BYJU S are making learning contextual and visual. Other acquisitions include TutorVista, WhiteHat Jr, Akash Education, Toppr, Epic!, Great Learning and BYJU s Exam PrepBYJU S is also the official sponsor of the Indian Cricket TeamRoles and Responsibilities: Leading, mentoring, and managing a team of content developers on implementation of curriculum framework and product deliverables from ideation to execution. Curriculum/Content Review for the school (K 12) segment in any academic subject. Designing interactive questions and answers, step wise solutions for questions Building and reviewing assessments across different boards and demographics. Building knowledge graphs and student centric models in Ed-tech R&D on instructional methods and learning theory. Mapping curricula across different grades and boards. Curating / developing and reviewing learning content documented as research, documentation, scripts, presentations, etc. Strengthening the pedagogical impact of our compelling course content by working on content formats and flow. Project planning, Building knowledge graphs, reviewing assessment, team management, content reviewRequirements: Prior experience of 4+ years in developing content/curriculums for the school (K 12) segment along with leading and managing a team of content developers Deep knowledge of school-level curriculum and assessment design. Proven understanding / skill in learning theories and a track record of lesson and curriculum development, assessment methodologies and a track record of assessment design. Principles of scholastic education and pedagogy and a track record of content development. Teaching (online or in physical spaces)Good to Have: Prior experience in film / animation / game / app design in education. Skills in educational data analysis & associated tools. Prior experience in artificial intelligence/machine learning. Competence in visual communication design,
Keyskills :
project planningeducational gamesstepteam managementassessment methodologiesfilmvisual communicationgamesdata analysisproject administrationcurriculum developmentstatements of work sow