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Character Modeler

4.00 to 9.00 Years   Chennai   17 Nov, 2021
Job LocationChennai
EducationNot Mentioned
SalaryNot Disclosed
IndustryMedia / Dotcom / Entertainment
Functional AreaGeneral / Other Software
EmploymentTypeFull-time

Job Description

DescriptionOrganic models such as characters and creatures are created using Digital sculpting software. Character/Creature tend to be hero assets that will be animated and will require multiple iterations and detailed feedback. This is a specialized modeling role and requires strong sculpting skills and detailed knowledge of anatomy. This role is more suited to a senior Modeler.Responsibilities:

  • Must be able to create, clean and efficient models that are suitable for animation.
  • Will be required to interpret and enhance any approved creature/character concept art.
  • Should be able to rig characters to verify basic deformations.
  • Will be required to produce a wide range of different facial expressions and muscle deformations for animation.
  • Will often work on hero objects so will need to be able to repond to a lot of detailed feedback from the Supervision team including the Director.
  • Ability to understand and execute changes based on very specific supervisor/client requests.
, RequirementsEssential Skills
  • 4+ years of experience creating high resolution, photo-realistic models for feature films in Maya.
  • Experience using Maya and/or Houdini and ZBrush.
  • Experience with Character & Environments modeling.
  • Previous rich experience in advertising or feature film character modelling.
  • Performing more generalist character and 3D work when required.
  • Fully comprehend the requirements of the designs thereby creating models true to their designs.
  • Create models with appropriate point counts.
  • Create models with valid and efficient UV layouts.
  • Create models conforming to modern standards, being aware of penetrations, overlapping geometry, proper edge loops, etc.
  • Create models that can be exported cleanly to other packages used in the production.
  • Must have understanding of Anatomy and Topology.
Desirable Skills:
  • Maya
  • Zbrush
  • Mudbox
  • Adobe Photoshop, Illustrator
  • Substance Painter
  • Houdini

Keyskills :
feature filmscommercial modelsdigital sculptingfacial expressionsrigfilmmayaedgebasicloopsmuscleanatomyhoudiniobjectsgeometryphotoshopcharacterinterpret

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