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Job Location | Pune |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Recruitment Services |
Functional Area | General / Other Software,Graphic Design |
EmploymentType | Full-time |
Responsibilities: Working along with the Lead Artist, the candidate will be working on a current project in production, and will form part of the highly skilled environment team, and be required to:Create high quality realistic and stylized Next Gen game art buildings, props and landscapes Sculpt and Model High and low polygon assets and texture them through the PBR pipeline Ensure assets created follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications Skills and Requirements: Should be proficient in 3D packages such as Max, Maya and Zbrush Excellent Photoshop skills and ability to create stylized hand painted textures. Thorough knowledge of PBR work flow and procedural software s such as Substance Painter and Quixel DDO Working experience of game engines such as Unreal and Unity A portfolio demonstrating breath-taking prop/environment modeling and texturing techniques, both high and low poly Should have at least 4 years of experience creating art for console games Have excellent communication skills to communicate internally in teams and externally to UK project teams. ,
Keyskills :
artadobe photoshopart directionadobe aftereffectscommunication skillsgame artcommercial modelsconsole gamestechnical specificationsgame enginesadobe premiere