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Modeller + Texture Artist

2.00 to 6.00 Years   Hyderabad   27 Oct, 2020
Job LocationHyderabad
EducationNot Mentioned
SalaryNot Disclosed
IndustryRecruitment Services
Functional AreaGeneral / Other Software
EmploymentTypeFull-time

Job Description

Required Skills:

  • Experience with 3Ds Max/Maya modelling & texturing methodologies
  • Ability to make characters/objects with prospective reference
  • Strong understanding of organic and inorganic modeling, texturing for various style ( toonish, low poly, isometric , photorealistic realistic )
  • An eye for detail and good visualization skills
  • Some familiarity with animation techniques
  • Good communication skills
  • Experience working with Unreal Engine is a plus
  • Ability to take feedback and make changes as required
  • Ability to work quickly and efficiently under tight deadlines
Role & Responsibilities:
  • Ensuring characters & assets meet specifications provided by all relevant departments
  • Interpret concept art and sketches to create virtual characters, environments, and props
  • Keep abreast of the latest developments in 3D design, capture, and modeling tools and technologies
  • Follow design guidelines, asset naming conventions, and other technical constraints
  • Prototype and iterate on models and characters based on feedback from team members
  • Troubleshoot problems on the reintegration of outsourced assets into the 3D arts
  • Work with artists, animators and programmers to execute projects on time
  • Create textures and UV maps
  • Optimize, refine and correct model geometry
,

Keyskills :
3d designconcept artunreal enginemodeling toolscommercial modelsdesign guidelinesnaming conventionsproject administrationartdesignanimationtexturinginorganicanimatorsisometriccharactersconventionsdevelopments

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